Reheat - The Rescue
Go on a journey with your little brother to rescue your father from the Ice Golem Mage!
Master Heat Flow in this chess-like game. Move your units and use abilities like Conduction and Radiation.
Reheat - The Rescue is a short educational game that teaches about heat flow. Made originally for the Legends of Learning educational games platform.
Listen to the full soundtrack
Status | Released |
Platforms | HTML5 |
Release date | Sep 09, 2023 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Slider Games |
Genre | Strategy, Educational |
Tags | Tactical |
Development log
- v1.8.3: Main menu upgrades and moreDec 26, 2023
- v1.8.1: LocalizationSep 16, 2023
Comments
Log in with itch.io to leave a comment.
Cool idea! I really like it. Some notes from my end:
There is a lot of dialogue in the beginning, it might be best to keep it short until the player has time to invest in the story. Shorter is always sweeter!
Sometimes I need to make the move to the same tile if I just want to attack, it would be good if the game could intuit that I don't want to move and just want to attack.
Otherwise, the idea of different bodies of different temperatures engaging in exchanging and displacing heat as a combat mechanic is really really awesome!
Hi! Really nice to hear you enjoyed it.
Thanks for the feedbacks! I might consider some changes in the pacing on the start of the game.
About the 'intuit that I don't want to move'. It is rather tricky. It had a "Stay" button before and It was also confusing to some players. But I'll try to think about this problem. If you have any specific solution or suggestion I'm all ears too.
Thanks for caring and taking your time to comment. Really appreciate it :)
Hi,
I really did! I love the idea of dragons fighting ice golems based on how temperature works, it just makes me really happy.
Reagrding more intuitive move, as I understand right now it has the move state and action state, each looking for individual actions. Since during move state you can only move to free tiles and you can only perform action on an occupied tile, perhaps if you chose an occupied tile during the move state, it would perform the action and end the turn immediately, rather than going through both states manually?
Hm, I see, that would be a clever solution. Might make a bit confusing for the target audience tho. Will try to take a look into it. Thanks again for the time :)