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I didn't find anything to do with my dead units. Its just wait until the enemies kill my heart and try again....

So a bit unforgiving, not being able to respawn them and having to just wait. One mistake is usually game over.

Edit: I was able to heal back from death with the green liquid.

Finished the game. I think it was a bit too long for the game jam, they did say to make 5 minutes worth and this was much longer.

Apart from that, it was nice as a "protect the girl" type of game. The levels were pretty scripted as in there is an order to buy things.

I was playing with the units and you can actually shake them to wake up again would have been nice to have a indicator or something to show you that 

oh my gosh the game would have been so much easier if I had known that! Lmao I managed to beat it with dead units littering the battlefield but it would have taken less tries lmao 

Congrats!! And sorry for the frustration. Thanks a lot for playing and for the dedication haha hope you had a good time anywa

The sad story is, it had an indicator over your hand pointer. I removed after a playtest thinking that discovering would be more fun, as the HUD with the birds already shows the progress. But guess what? It looks like many players are not discovering it naturally T^T lesson learned.

Maybe it is actually more interesting to discover by yourself, but you run the risk of letting many players without more necessary info. In an ideal project, with more time, I could show the icon after understanding that the player is not reviving the units. Maybe after they lose a level without trying to shake any units or something like that.

Yes, as some pointed out, you can shake to wake them up. Yes, it is not discoverable enough :(

Beating without reviving the units is like a super hard version of the game, congrats! And sorry for the frustration... Hope you enjoyed your time anyway and thanks for the feedbacks!

I understand your pointer to the '5 minutes' thing.  have read the rules several times, and I took the next section as the spirit of the jam instead of trying to limit the game itself to 5 minutes

Something small, polished, and pleasing to interact with, rather than a tiny broken piece of some larger game you'd like to make

But as the game materialized itself, I just chose to let it grow and pursue what it wanted to be with new ideas and enemies without being too restrictive. Was so into the project that I started to forget the jam and started listening to the fun haha. Might lose many points on the ratings, but I'm totally fine with that.

Again, thanks for playing and taking your time to beat the game a leave thoughtful feedbacks o/ (here and in the submission page)

This game was super fun, I enjoyed micro managing everything on screen at once. I did feel it was actually quite difficult, especially the enemies that leave behind spikes which can easy take out units in a few seconds (where you might be looking somewhere else).

Thanks! Yes, we missed a lot on the difficulty curve. Should have taken more time to playtest with fresh players. Thanks for the feedback o/

it feels really nice to play but too long to get started. I've built four wall block things which don't seem to stop the flies so I'm wondering why continue?

those blocks turn into something. you have to do something to get them to become something else. Not intuitive though.